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ゲーム企業の“生成AI活用”

8/8/2025

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7月22日~24日にかけてパシフィコ横浜で開催されたゲーム開発者向けカンファレンス「CEDEC2025」では、セガやCygames、カプコンなどが生成AIに関する講演を行いました。ゲーム企業の“生成AI活用”の実態が明らかになってきています。
ゲーム企業の“生成AI活用”について生成AIに深掘りさせました。
Gemini(Google), ChatGPT(OpenAI), Perplexity, Genspark, Claude, Felo AIのDeep Research機能による調査結果を添付しましたので、ご参照ください。
なお、生成AIによる調査・分析結果は、公開された情報からだけの分析であり、必ずしも実情を示したものではないこと、誤った情報も含まれていることについてはご留意されたうえで、ご参照ください。
 
“生成AI活用”を明らかにし始めたゲーム企業たち セガ、コロプラ、カプコン……各社の現在地は
2025年08月01日
https://www.itmedia.co.jp/aiplus/articles/2507/31/news087.html
 
 
Use of Generative AI by Game Companies
At the CEDEC 2025 conference—a major event for game developers held at Pacifico Yokohama from July 22 to 24—leading companies such as SEGA, Cygames, and Capcom gave presentations on generative AI. The actual state of generative AI utilization by game companies is gradually coming into view.
I conducted an in-depth exploration of how game companies are using generative AI.
Please refer to the results of our deep research conducted using the advanced capabilities of generative AI platforms such as Gemini (Google), ChatGPT (OpenAI), Perplexity, Genspark, Claude, and Felo AI.
Please note that the analysis and insights generated by these AI models are based solely on publicly available information and may not accurately reflect the full picture. There is also a possibility that they may contain inaccuracies.

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  • 知財活動のROICへの貢献
  • 生成AIを活用した知財戦略の策定方法
  • 生成AIとの「壁打ち」で、新たな発明を創出する方法